My passion is in researching and implementing creative educational best practices for neurodiverse students.
I frequently write and present on autism, universal design, pedagogy and technology at national and international conferences. This website collects together some key resources I utilise at these conferences and workshops, as well as my published books and a blog where I discuss innovations in autism education best practice.
UPDATE: AI TOOLS FOR INCLUSIVE SCHOOLS
Check out a new project I’m working on, some new AI tools I’ve developed to support neurodiverse learning needs and inclusive educators. I am adding new tools all the time to this sandpit. Tap the button below to explore:
Newly published research chapter in Routledge publication, ‘Gaming Disability: Disability Perspectives on Contemporary Video Games (2022)’.
Smith, C., & Wild, H (2022). A Spectrum of Real: Augmented Reality and Social Scaffolding. In Gaming Disability (pp. 105-116). Routledge.
This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.
Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games.
Blog
Blog on autism education and content related to innovative pedagogy, technology, creativity and phenomenology.
THE UNIVERSAL SANDPIT
Find out what I am working on next with my Universal Sandpit project.